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World condition to match tags of the Smart Object's owning Actor (which must implement IGameplayTagAssetInterface or have an AbilitySystemComponent).
Name
FWorldCondition_SmartObjectActorTagQuery
Type
struct
Header File
/Engine/Plugins/Runtime/SmartObjects/Source/SmartObjectsModule/Public/WorldConditions/WorldCondition_SmartObjectActorTagQuery.h
Include Path
#include "WorldConditions/WorldCondition_SmartObjectActorTagQuery.h"
Syntax
USTRUCT (Meta=(DisplayName="Match Gameplay tags on SmartObject actor"))
struct FWorldCondition_SmartObjectActorTagQuery : public FSmartObjectWorldConditionBase
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Inheritance Hierarchy
Typedefs
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
TagQuery
FGameplayTagQuery
Tags on the Smart Object's owning actor that need to match this query for the condition to evaluate true.
WorldConditions/WorldCondition_SmartObjectActorTagQuery.h
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Functions