| ColorAndOpacity |
FSlateColor |
Tint applied to the resulting image. |
SlateIMEngineParameters.h |
- BlueprintReadWrite
- EditAnywhere
- Category="SlateIMEngine"
|
| DesiredSize |
FVector2D |
The size of the image drawn in the UI. This may be different from the size of the canvas. |
SlateIMEngineParameters.h |
- BlueprintReadWrite
- EditAnywhere
- Category="SlateIMEngine"
|
| UpdateType |
ESlateIMEngineCanvasUpdateType |
When the texture will be redrawn. |
SlateIMEngineParameters.h |
- BlueprintReadWrite
- EditAnywhere
- Category="SlateIMEngine"
|
| WorldContext |
TObjectPtr< UObject > |
The world related to the canvas being drawn, if any. |
SlateIMEngineParameters.h |
- BlueprintReadWrite
- EditAnywhere
- Category="SlateIMEngine"
|