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Extra optional parameters for rendering borders.
Tile refers to the centre texture.
| Name | FSlateIMEngineBorderRenderParams |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SlateIM/Source/SlateIMEngine/Public/SlateIMEngineParameters.h |
| Include Path | #include "SlateIMEngineParameters.h" |
Syntax
USTRUCT (BlueprintType )
struct FSlateIMEngineBorderRenderParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BackgroundScale | FVector2D | The scale of the background. | SlateIMEngineParameters.h |
|
| BlendMode | TEnumAsByte< EBlendMode > | The blend mode with which to draw the tile. | SlateIMEngineParameters.h |
|
| BorderScale | FVector2D | The scale of the border. | SlateIMEngineParameters.h |
|
| CornerSize | FVector2D | Frame corner size, in percent (should be < 0.5f). | SlateIMEngineParameters.h |
|
| PivotPoint | FVector2D | The point on the tile around which it is rotated, in texels. | SlateIMEngineParameters.h |
|
| RenderColor | FLinearColor | A tint to apply to tile. | SlateIMEngineParameters.h |
|
| Rotation | float | The rotation of the tile, in degrees. | SlateIMEngineParameters.h |
|
| UVPosition | FVector2D | The top left of the area on the tile to draw, in texels. | SlateIMEngineParameters.h |
|
| UVSize | FVector2D | The size of the area on the tile to draw, in texels. | SlateIMEngineParameters.h |
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