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API > API/Plugins > API/Plugins/SlateIM
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool SlateIM::TextFilter
(
FSlateImTextFilter< ItemType >& InFilter, |
Text filter input box that updates the filter when text changes. | SlateIM.h | |
bool SlateIM::TextFilter
(
FSlateImTextFilter< ItemType >& InFilter, |
Text filter input box that updates the filter when text changes. | SlateIM.h |
SlateIM::TextFilter(FSlateImTextFilter< ItemType > &, const FEditableTextParams &)
Description
Text filter input box that updates the filter when text changes.
Not available in BPFL: template function
| Name | SlateIM::TextFilter |
| Type | function |
| Header File | /Engine/Plugins/Experimental/SlateIM/Source/SlateIM/Public/SlateIM.h |
| Include Path | #include "SlateIM.h" |
namespace SlateIM
{
template<typename ItemType>
bool SlateIM::TextFilter
(
FSlateImTextFilter < ItemType > & InFilter,
const FEditableTextParams & Params
)
}
Whether the user changed or committed text this frame
Parameters
| Name | Remarks |
|---|---|
| InFilter | The text filter to display and update |
| Params | (optional) Additional parameters to create the text filter |
SlateIM::TextFilter(FSlateImTextFilter< ItemType > &, const FStringView &)
Description
Text filter input box that updates the filter when text changes.
Please use the method above with the struct-parameter.
Not available in BPFL: template function
| Name | SlateIM::TextFilter |
| Type | function |
| Header File | /Engine/Plugins/Experimental/SlateIM/Source/SlateIM/Public/SlateIM.h |
| Include Path | #include "SlateIM.h" |
namespace SlateIM
{
template<typename ItemType>
bool SlateIM::TextFilter
(
FSlateImTextFilter < ItemType > & InFilter,
const FStringView & HintText
)
}
Whether the user changed or committed text this frame
Parameters
| Name | Remarks |
|---|---|
| InFilter | The text filter to display and update |
| HintText | hint text to display when the input is empty |