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API > API/Plugins > API/Plugins/SkeletalMeshMorphTargetEditingTo- > API/Plugins/SkeletalMeshMorphTargetEditingTo-/UMorphTargetVertexSculptTool
Description
Mirrors the editing morph target's deltas across the base-mesh symmetry plane in place, emits a single undoable change, and queues a sculpt-mesh refresh on the next tick. No-op while a stroke is in progress, no editing morph is selected, or no base-mesh symmetry is available.
| Name | MirrorEditingMorphTarget |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Source/SkeletalMeshMorphTargetEditingTools/Public/MorphTargetVertexSculptTool.h |
| Include Path | #include "MorphTargetVertexSculptTool.h" |
| Source | /Engine/Plugins/Experimental/Animation/SkeletalMeshMorphTargetEditingTools/Source/SkeletalMeshMorphTargetEditingTools/Private/MorphTargetVertexSculptTool.cpp |
void MirrorEditingMorphTarget()