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Description
============================================================================ Session File Caching (NAS -> local)
Returns true if the given path resides on a network/remote drive.
| Name | IsNetworkPath |
| Type | function |
| Header File | /Engine/Plugins/Developer/ShaderToolkit/Source/ShaderAuditCore/Public/ShaderAuditSession.h |
| Include Path | #include "ShaderAuditSession.h" |
| Source | /Engine/Plugins/Developer/ShaderToolkit/Source/ShaderAuditCore/Private/ShaderAuditSessionCache.cpp |
bool IsNetworkPath
(
const FString & Path
)