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API > API/Plugins > API/Plugins/ShaderAuditCore
A row in the detail panel (top-N assets or per-shader breakdown)
| Name | FShaderDetailRow |
| Type | struct |
| Header File | /Engine/Plugins/Developer/ShaderToolkit/Source/ShaderAuditCore/Public/ShaderAuditTypes.h |
| Include Path | #include "ShaderAuditTypes.h" |
Syntax
struct FShaderDetailRow
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetPath | FString | ShaderAuditTypes.h | ||
| bSizeWeighted | bool | ShaderAuditTypes.h | ||
| ClassName | FString | ShaderAuditTypes.h | ||
| Cost | float | ShaderAuditTypes.h | ||
| HashString | FString | ShaderAuditTypes.h | ||
| Label | FString | ShaderAuditTypes.h | ||
| MaterialIndex | int32 | ShaderAuditTypes.h | ||
| PermutationId | FName | ShaderAuditTypes.h | ||
| RefCount | int32 | ShaderAuditTypes.h | ||
| ShaderCount | int32 | ShaderAuditTypes.h | ||
| ShaderType | FName | ShaderAuditTypes.h | ||
| Size | int32 | ShaderAuditTypes.h | ||
| TargetFrequency | FName | ShaderAuditTypes.h | ||
| VFType | FName | ShaderAuditTypes.h |