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Bookkeeping for a single .ushaderbytecode file so we can go back and read bytecodes on demand without keeping the whole file in memory.
| Name | FShaderArchiveSource |
| Type | struct |
| Header File | /Engine/Plugins/Developer/ShaderToolkit/Source/ShaderAuditCore/Public/ShaderBytecodeDatabase.h |
| Include Path | #include "ShaderBytecodeDatabase.h" |
Syntax
struct FShaderArchiveSource
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CodeBlobFileOffset | uint64 | ShaderBytecodeDatabase.h | ||
| FilePath | FString | ShaderBytecodeDatabase.h |