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Which file categories to include when caching.
| Name | FSessionCacheOptions |
| Type | struct |
| Header File | /Engine/Plugins/Developer/ShaderToolkit/Source/ShaderAuditCore/Public/ShaderAuditSession.h |
| Include Path | #include "ShaderAuditSession.h" |
Syntax
struct FSessionCacheOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIncludeBytecode | bool | ShaderAuditSession.h | ||
| bIncludeSHK | bool | ShaderAuditSession.h |