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Description
Build a TBitArray from a list of filter nodes (AND'd together) plus a refcount cap. Entries passing all filters have their bit set to true.
| Name | BuildVisibleShaders |
| Type | function |
| Header File | /Engine/Plugins/Developer/ShaderToolkit/Source/ShaderAuditCore/Public/ShaderAuditSession.h |
| Include Path | #include "ShaderAuditSession.h" |
| Source | /Engine/Plugins/Developer/ShaderToolkit/Source/ShaderAuditCore/Private/ShaderAuditFilter.cpp |
void BuildVisibleShaders
(
const FShaderAuditSession & Session,
const TArray < FShaderFilterNode > & Filters,
int32 MaxRefCount,
TBitArray <> & OutVisible
)