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API > API/Plugins > API/Plugins/Scribble
Default Scribble settings.
| Name | UScribbleEditorSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/Scribble/Source/Scribble/Public/ScribbleSettings.h |
| Include Path | #include "ScribbleSettings.h" |
Syntax
UCLASS (Config=EditorPerProjectUserSettings, Meta=(DisplayName="Scribble"), MinimalAPI)
class UScribbleEditorSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → UScribbleEditorSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UScribbleEditorSettings
(
const FObjectInitializer& ObjectInitializer |
ScribbleSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnchorColor | FLinearColor | The color used to draw the anchor line. | ScribbleSettings.h |
|
| Color | FLinearColor | The color used for shapes. | ScribbleSettings.h |
|
| Precision | float | Defines how exact lines are - and how small the smallest possible node is going to be. | ScribbleSettings.h |
|
| SelectionColor | FLinearColor | The color used to represent selection. | ScribbleSettings.h |
|
| Thickness | float | The thickness used for lines. | ScribbleSettings.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetSmoothing() |
ScribbleSettings.h | ||
void SetSmoothing
(
float InValue |
ScribbleSettings.h |
Public Virtual
Overridden from UDeveloperSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
ScribbleSettings.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UScribbleEditorSettings * Get() |
ScribbleSettings.h |