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A node in a scribble graph. This is used for the data backend only and corresponds with the UScribbleEdGraphNode as well as the SScribbleGraphNode.
| Name | FScribbleNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Scribble/Source/Scribble/Public/ScribbleNode.h |
| Include Path | #include "ScribbleNode.h" |
Syntax
USTRUCT ()
struct FScribbleNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScribbleNode
(
const EScribbleNodeType::Type& InType |
ScribbleNode.h | ||
| ScribbleNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FScribbleNode() |
ScribbleNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FName & GetAnchor() |
ScribbleNode.h | ||
| ScribbleNode.h | |||
const FScribbleGraphData * GetGraph () |
ScribbleNode.h | ||
const FGuid & GetId() |
ScribbleNode.h | ||
FVector2f GetPosition
(
bool bResolveAnchor |
ScribbleNode.h | ||
const FVector2f & GetRelativePosition() |
ScribbleNode.h | ||
const FVector2f & GetSize() |
ScribbleNode.h | ||
const EScribbleNodeType::Type GetType() |
ScribbleNode.h | ||
bool IsA
(
const UScriptStruct* InScriptStruct |
ScribbleNode.h | ||
bool IsA () |
ScribbleNode.h | ||
FScribbleNodeDimensionsChanged & OnPositionChanged() |
ScribbleNode.h | ||
FScribbleNodeDimensionsChanged & OnSizeChanged() |
ScribbleNode.h | ||
void SetAnchor
(
const FName& InAnchor |
ScribbleNode.h | ||
void SetPosition
(
const FVector2f& InPosition |
ScribbleNode.h | ||
void SetSize
(
const FVector2f& InSize |
ScribbleNode.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AppendMouseEvent
(
const FGeometry& MyGeometry, |
ScribbleNode.h | ||
virtual bool DownSample
(
float InPrecision |
ScribbleNode.h | ||
virtual FBox2f GetContentBounds() |
ScribbleNode.h | ||
virtual UScriptStruct * GetScriptStruct() |
ScribbleNode.h | ||
virtual bool Identical
(
const FScribbleNode* Other, |
ScribbleNode.h | ||
virtual bool IntersectsCursorPosition
(
const FVector2f& InLocalPosition |
ScribbleNode.h | ||
virtual void OffsetPosition
(
const FVector2f& InNewPosition |
ScribbleNode.h | ||
virtual int32 OnPaint
(
const FGeometry& InAllottedGeometry, |
ScribbleNode.h | ||
virtual bool Serialize
(
FArchive& Ar |
ScribbleNode.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DecrementChangeBracket() |
ScribbleNode.h | ||
void IncrementChangeBracket() |
ScribbleNode.h | ||
void Modify() |
ScribbleNode.h | ||
void NotifyGraphChanged() |
ScribbleNode.h | ||
void UpdateRelativePosition
(
const FVector2f& InAbsolutePosition |
ScribbleNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsClassOf
(
const FScribbleNode* InNode |
ScribbleNode.h |