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The Scribbe graph struct used mainly for serialization and as a data type for UPROPERTY macros.
| Name | FScribbleGraph |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/Scribble/Source/Scribble/Public/ScribbleGraph.h |
| Include Path | #include "ScribbleGraph.h" |
Syntax
USTRUCT ()
struct FScribbleGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScribbleGraph() |
ScribbleGraph.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Data | TSharedPtr< FScribbleGraphData > | ScribbleGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ScribbleGraph.h | |||
const FScribbleGraphData * GetData () |
ScribbleGraph.h | ||
TSharedPtr< FScribbleGraphData > GetDataPtr() |
ScribbleGraph.h | ||
TSharedPtr< FScribbleGraphData > GetOrCreateDataPtr() |
ScribbleGraph.h | ||
bool Identical
(
const FScribbleGraph* Other, |
ScribbleGraph.h | ||
bool IsValid() |
ScribbleGraph.h | ||
void Reset() |
ScribbleGraph.h | ||
bool Serialize
(
FArchive& Ar |
ScribbleGraph.h |