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API > API/Plugins > API/Plugins/SceneStateEditor > API/Plugins/SceneStateEditor/FSceneStateTaskDesc
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValidContext
(
const FSceneStateTaskDescContext& InContext |
Ensures the context is valid against the supported task | Tasks/SceneStateTaskDesc.h | |
bool IsValidContext
(
const FSceneStateTaskDescMutableContext& InContext |
Ensures the context is valid against the supported task | Tasks/SceneStateTaskDesc.h |
IsValidContext(const FSceneStateTaskDescContext &)
Description
Ensures the context is valid against the supported task
| Name | IsValidContext |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEditor/Public/Tasks/SceneStateTaskDesc.h |
| Include Path | #include "Tasks/SceneStateTaskDesc.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEditor/Private/Tasks/SceneStateTaskDesc.cpp |
bool IsValidContext
(
const FSceneStateTaskDescContext & InContext
) const
IsValidContext(const FSceneStateTaskDescMutableContext &)
Description
Ensures the context is valid against the supported task
| Name | IsValidContext |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEditor/Public/Tasks/SceneStateTaskDesc.h |
| Include Path | #include "Tasks/SceneStateTaskDesc.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEditor/Private/Tasks/SceneStateTaskDesc.cpp |
bool IsValidContext
(
const FSceneStateTaskDescMutableContext & InContext
) const