Navigation
API > API/Plugins > API/Plugins/SceneStateBlueprint > API/Plugins/SceneStateBlueprint/USceneStateBlueprint
Description
Called when a blueprint variable has been renamed. Used to fix the bindings to the variable being renamed to use the new name
| Name | OnRenameVariableReferences |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprint/Public/SceneStateBlueprint.h |
| Include Path | #include "SceneStateBlueprint.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprint/Private/SceneStateBlueprint.cpp |
void OnRenameVariableReferences
(
UBlueprint * InBlueprint,
UClass * InVariableClass,
const FName & InOldVariableName,
const FName & InNewVariableName
)