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API > API/Plugins > API/Plugins/SceneStateBinding
| |
|
| Name |
FStructIdChange |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/SceneState/Source/SceneStateBinding/Public/SceneStateBindingDelegates.h |
| Include Path |
#include "SceneStateBindingDelegates.h" |
Syntax
struct FStructIdChange
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| BindingOwner |
TObjectPtr< UObject > |
Owner of the binding collection |
SceneStateBindingDelegates.h |
|
| OldToNewStructIdMap |
TMap< FGuid, FGuid > |
Map of the old struct id to the new id |
SceneStateBindingDelegates.h |
|