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API > API/Plugins > API/Plugins/SceneState
Determines the rules (e.g. allowed tasks) and provides context for a Scene State object type.
| Name | USceneStateSchema |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateSchema.h |
| Include Path | #include "SceneStateSchema.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class USceneStateSchema : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USceneStateSchema
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextObjectClass | TSubclassOf< UObject > | SceneStateSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSubclassOf< UObject > GetContextObjectClass() |
Return the context object class supported | SceneStateSchema.h | |
bool IsTaskAssetAllowed
(
const FAssetData& InTaskAsset |
Determines whether the given task asset (task blueprint) is allowed | SceneStateSchema.h | |
bool IsTaskStructAllowed
(
TSubScriptStructOf< FSceneStateTask > InTaskStruct |
Determines whether the given task struct is allowed | SceneStateSchema.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSubclassOf< UObject > OnGetContextObjectClass () |
Return the context object class supported. | SceneStateSchema.h | |
virtual bool OnIsTaskAssetAllowed
(
const FAssetData& InTaskAsset |
Determines whether the given task asset (task blueprint) is allowed | SceneStateSchema.h | |
virtual bool OnIsTaskStructAllowed
(
TSubScriptStructOf< FSceneStateTask > InTaskStruct |
Determines whether a given task struct is allowed | SceneStateSchema.h |