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API > API/Plugins > API/Plugins/SceneState
Represents the Instance Data of a Task
| |
|
| Name |
FSceneStateTaskInstance |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/SceneState/Source/SceneState/Public/Tasks/SceneStateTaskInstance.h |
| Include Path |
#include "Tasks/SceneStateTaskInstance.h" |
Syntax
USTRUCT ()
struct FSceneStateTaskInstance
Derived Classes
FSceneStateTaskInstance derived class hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FSceneStateTaskInstance()
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|
Tasks/SceneStateTaskInstance.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| ElapsedTime |
float |
Elapsed Time |
Tasks/SceneStateTaskInstance.h |
|
| Result |
ESceneStateTaskResult |
Result of the Task, when finished, otherwise undetermined |
Tasks/SceneStateTaskInstance.h |
|
| Status |
UE::SceneState::EExecutionStatus |
Current status of the Task |
Tasks/SceneStateTaskInstance.h |
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Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| InstanceId |
uint16 |
The id for this instance. This is used to differentiate instances for the same task |
Tasks/SceneStateTaskInstance.h |
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Functions
Public