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API > API/Plugins > API/Plugins/RigVMEditor
| |
|
| Name |
FRigVMBlueprintLoadLogEntry |
| Type |
struct |
| Header File |
/Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/RigVMEditorBlueprintLibrary.h |
| Include Path |
#include "RigVMEditorBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigVMBlueprintLoadLogEntry
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
RigVMEditorBlueprintLibrary.h |
|
|
|
RigVMEditorBlueprintLibrary.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Message |
FString |
|
RigVMEditorBlueprintLibrary.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category=Log
|
| Severity |
TEnumAsByte< ERigVMBlueprintLoadLogSeverity > |
|
RigVMEditorBlueprintLibrary.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category=Log
|
| Subject |
TObjectPtr< UObject > |
|
RigVMEditorBlueprintLibrary.h |
- BlueprintReadOnly
- VisibleAnywhere
- Category=Log
|
Functions
Public