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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMPin
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool SplitPinPathAtStart
(
const FString& InPinPath, |
Splits a PinPath at the start, so for example "Node.Color.R" becomes "Node" and "Color.R". | RigVMModel/RigVMPin.h | |
static bool SplitPinPathAtStart
(
FStringView InPinPath, |
RigVMModel/RigVMPin.h |
SplitPinPathAtStart(const FString &, FString &, FString &)
Description
Splits a PinPath at the start, so for example "Node.Color.R" becomes "Node" and "Color.R".
| Name | SplitPinPathAtStart |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h |
| Include Path | #include "RigVMModel/RigVMPin.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMPin.cpp |
static bool SplitPinPathAtStart
(
const FString & InPinPath,
FString & LeftMost,
FString & Right
)
SplitPinPathAtStart(FStringView, FStringView &, FStringView &)
| Name | SplitPinPathAtStart |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMPin.h |
| Include Path | #include "RigVMModel/RigVMPin.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMPin.cpp |
static bool SplitPinPathAtStart
(
FStringView InPinPath,
FStringView & LeftMost,
FStringView & Right
)