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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMEditorAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SetVariableIndex
(
const FName& InName, |
RigVMEditorAsset.h |
|
|
virtual bool SetVariableIndex
(
const FGuid& InVariableGuid, |
RigVMEditorAsset.h |
|
SetVariableIndex(const FName &, int32)
| Name | SetVariableIndex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMEditorAsset.h |
| Include Path | #include "RigVMEditorAsset.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMEditorAsset.cpp |
UFUNCTION (BlueprintCallable, Category="VM")
virtual bool SetVariableIndex
(
const FName & InName,
int32 NewIndex
)
SetVariableIndex(const FGuid &, int32)
| Name | SetVariableIndex |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMEditorAsset.h |
| Include Path | #include "RigVMEditorAsset.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMEditorAsset.cpp |
UFUNCTION (BlueprintCallable, Category="VM")
virtual bool SetVariableIndex
(
const FGuid & InVariableGuid,
int32 NewIndex
)