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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMEditorAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * GetObjectBeingDebugged
(
bool bEvenIfPendingKill |
RigVMEditorAsset.h | ||
virtual UObject * GetObjectBeingDebugged
(
bool bEvenIfPendingKill |
RigVMEditorAsset.h |
GetObjectBeingDebugged(bool)
| Name | GetObjectBeingDebugged |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMEditorAsset.h |
| Include Path | #include "RigVMEditorAsset.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMEditorAsset.cpp |
virtual UObject * GetObjectBeingDebugged
(
bool bEvenIfPendingKill
)
GetObjectBeingDebugged(bool)
| Name | GetObjectBeingDebugged |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMEditorAsset.h |
| Include Path | #include "RigVMEditorAsset.h" |
virtual UObject * GetObjectBeingDebugged
(
bool bEvenIfPendingKill
) const