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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMEditorAsset
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FString > GeneratePythonCommands () |
RigVMEditorAsset.h |
|
|
virtual TArray< FString > GeneratePythonCommands
(
const FString InNewBlueprintName |
RigVMEditorAsset.h |
GeneratePythonCommands()
| Name | GeneratePythonCommands |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMEditorAsset.h |
| Include Path | #include "RigVMEditorAsset.h" |
UFUNCTION (BlueprintCallable, Category="RigVM Asset")
virtual TArray < FString > GeneratePythonCommands()
GeneratePythonCommands(const FString)
| Name | GeneratePythonCommands |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMEditorAsset.h |
| Include Path | #include "RigVMEditorAsset.h" |
virtual TArray < FString > GeneratePythonCommands
(
const FString InNewBlueprintName
)