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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RefreshVariableNode
(
const FName& InNodeName, |
Refreshes the variable node with the new data. | RigVMModel/RigVMController.h |
|
| Refreshes the variable node with the new data. | RigVMModel/RigVMController.h |
RefreshVariableNode(const FName &, const FName &, const FString &, UObject *, bool, bool)
Description
Refreshes the variable node with the new data.
| Name | RefreshVariableNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController,
Meta=(DeprecatedFunction, DeprecationMessage="Use RefreshVariableNode that takes a FGuid"))
void RefreshVariableNode
(
const FName & InNodeName,
const FName & InVariableName,
const FString & InCPPType,
UObject * InCPPTypeObject,
bool bSetupUndoRedo,
bool bSetupOrphanPins
)
RefreshVariableNode(const FName &, const FGuid &, const FName &, const FString &, UObject *, bool, bool)
Description
Refreshes the variable node with the new data.
| Name | RefreshVariableNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
void RefreshVariableNode
(
const FName & InNodeName,
const FGuid & InVariableGuid,
const FName & InVariableName,
const FString & InCPPType,
UObject * InCPPTypeObject,
bool bSetupUndoRedo,
bool bSetupOrphanPins
)