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An action to mark an exposed pin as an input variable
| Name | FRigVMMarkExposedPinAsInputVariableAction |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path | #include "RigVMModel/RigVMControllerActions.h" |
Syntax
USTRUCT ()
struct FRigVMMarkExposedPinAsInputVariableAction : public FRigVMBaseAction
Inheritance Hierarchy
- FRigVMBaseAction → FRigVMMarkExposedPinAsInputVariableAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMModel/RigVMControllerActions.h | |||
FRigVMMarkExposedPinAsInputVariableAction
(
URigVMController* InController, |
RigVMModel/RigVMControllerActions.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRigVMMarkExposedPinAsInputVariableAction() |
RigVMModel/RigVMControllerActions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewState | bool | RigVMModel/RigVMControllerActions.h | ||
| OldState | bool | RigVMModel/RigVMControllerActions.h | ||
| PinPath | FString | RigVMModel/RigVMControllerActions.h |
Functions
Public
Public Virtual
Overridden from FRigVMBaseAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetScriptStruct() |
Access to the actions script struct. this needs to be overloaded. | RigVMModel/RigVMControllerActions.h | |
virtual bool Redo() |
Re-does the action and returns true if successfull. | RigVMModel/RigVMControllerActions.h | |
virtual bool Undo() |
Un-does the action and returns true if successfull. | RigVMModel/RigVMControllerActions.h |