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Settings for RigVM code conversion/nativization.
| Name | FRigVMCodeConversionSettings |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMCompiler/RigVMCodeConverter.h |
| Include Path | #include "RigVMCompiler/RigVMCodeConverter.h" |
Syntax
struct FRigVMCodeConversionSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMCodeConversionSettings() |
RigVMCompiler/RigVMCodeConverter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bWriteFiles | bool | If true, generated files are written to disk automatically. | RigVMCompiler/RigVMCodeConverter.h | |
| JsonFilePath | FString | Optional path to write the intermediate JSON representation (for debugging). | RigVMCompiler/RigVMCodeConverter.h | |
| OutputFolder | FString | Directory where generated files should be written. | RigVMCompiler/RigVMCodeConverter.h | |
| TargetModule | FString | Name of the UE module where generated code will be placed. | RigVMCompiler/RigVMCodeConverter.h |