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API > API/Plugins > API/Plugins/RigVM
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RigVMStringUtils::SplitPinPathAtStart
(
const FString& InPinPath, |
Splits a PinPath at the start, so for example "Node.Color.R" becomes "Node" and "Color.R". | RigVMStringUtils.h | |
bool RigVMStringUtils::SplitPinPathAtStart
(
FStringView InPinPath, |
RigVMStringUtils.h |
RigVMStringUtils::SplitPinPathAtStart(const FString &, FString &, FString &)
Description
Splits a PinPath at the start, so for example "Node.Color.R" becomes "Node" and "Color.R".
| Name | RigVMStringUtils::SplitPinPathAtStart |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMStringUtils.h |
| Include Path | #include "RigVMStringUtils.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMStringUtils.cpp |
namespace RigVMStringUtils
{
bool RigVMStringUtils::SplitPinPathAtStart
(
const FString & InPinPath,
FString & LeftMost,
FString & Right
)
}
RigVMStringUtils::SplitPinPathAtStart(FStringView, FStringView &, FStringView &)
| Name | RigVMStringUtils::SplitPinPathAtStart |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMStringUtils.h |
| Include Path | #include "RigVMStringUtils.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMStringUtils.cpp |
namespace RigVMStringUtils
{
bool RigVMStringUtils::SplitPinPathAtStart
(
FStringView InPinPath,
FStringView & LeftMost,
FStringView & Right
)
}