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Damps a vector using a spring damper
| Name | FRigVMFunction_SpringDampVector |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_SpringMath.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_SpringMath.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Critical Spring Damp (Vector)", Category="Math|Damp", TemplateName="Critical Spring Damp"))
struct FRigVMFunction_SpringDampVector : public FRigVMFunction_MathMutableBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMStructMutable → FRigVMFunction_MathMutableBase → FRigVMFunction_SpringDampVector
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SmoothingTime | float | The time to apply smoothing for. | RigVMFunctions/Math/RigVMFunction_SpringMath.h |
|
| Target | FVector | The target to damp towards. | RigVMFunctions/Math/RigVMFunction_SpringMath.h |
|
| Value | FVector | The value to damp. | RigVMFunctions/Math/RigVMFunction_SpringMath.h |
|
| ValueVelocity | FVector | The velocity of the value. | RigVMFunctions/Math/RigVMFunction_SpringMath.h |
|