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Rotates a given vector (direction) by the transform
| Name | FRigVMFunction_MathTransformRotateVector |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathTransform.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_MathTransform.h" |
Syntax
USTRUCT (
Meta=(DisplayName="Rotate Vector", TemplateName="Rotate Vector", Keywords="Transform,Direction,TransformDirection"))
struct FRigVMFunction_MathTransformRotateVector : public FRigVMFunction_MathTransformBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_MathTransformBase → FRigVMFunction_MathTransformRotateVector
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_MathTransformRotateVector() |
RigVMFunctions/Math/RigVMFunction_MathTransform.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | FVector | The resulting rotated vector. | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
|
| Transform | FTransform | The input transform to rotate the input vector by. | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
|
| Vector | FVector | The input vector to rotate. | RigVMFunctions/Math/RigVMFunction_MathTransform.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Math/RigVMFunction_MathTransform.h |