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Intersects a plane with a vector given a start and direction
| Name | FRigVMFunction_MathIntersectPlane |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMFunction_MathVector.h |
| Include Path | #include "RigVMFunctions/Math/RigVMFunction_MathVector.h" |
Syntax
USTRUCT (Meta=(DisplayName="Intersect Plane", Keywords="Collide,Intersect,Raycast"))
struct FRigVMFunction_MathIntersectPlane : public FRigVMFunction_MathVectorBase
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_MathBase → FRigVMFunction_MathVectorBase → FRigVMFunction_MathIntersectPlane
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_MathIntersectPlane() |
RigVMFunctions/Math/RigVMFunction_MathVector.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Direction | FVector | The direction of the ray to intersect with the plane. | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
| Distance | float | The distance along the ray to the intersection. | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
| PlaneNormal | FVector | The normal of the plane to intersect with. | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
| PlanePoint | FVector | The point on the plane to intersect with. | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
| Result | FVector | The resulting position on the plane. | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
| Start | FVector | The start of the ray to intersect with the plane. | RigVMFunctions/Math/RigVMFunction_MathVector.h |
|
Functions
Public
Public Virtual
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Math/RigVMFunction_MathVector.h |