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Slice addressing and lazy branch execution state for one callable invocation. Loops push/pop slices here; SliceOffsetsPerInstruction and SliceOffsetsPerCallable map each node and callsite to the correct offset into Work memory arrays. Entering a nativized RigVMStruct bends FRigVMExtendedExecuteContext::Frame to point at the Work-owned FRigVMExecuteCallFrame for the duration of StaticExecute.
| Name | FRigVMExecuteCallFrame |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMExecuteContext.h |
| Include Path | #include "RigVMCore/RigVMExecuteContext.h" |
Syntax
struct FRigVMExecuteCallFrame
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LazyBranchExecuteState | TArray< FRigVMInstructionSetExecuteState > | RigVMCore/RigVMExecuteContext.h | ||
| SliceOffsetsPerCallable | TArray< uint16 > | The slice offset per callable. | RigVMCore/RigVMExecuteContext.h | |
| SliceOffsetsPerInstruction | TArray< uint16 > | The slice offset per instruction. | RigVMCore/RigVMExecuteContext.h | |
| Slices | TArray< FRigVMSlice > | The list of active slices. Slices can introduced by loops or callables. | RigVMCore/RigVMExecuteContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
RigVMCore/RigVMExecuteContext.h |