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API > API/Plugins > API/Plugins/RigMapper
| Name | FEvalNodeMathOp |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/RigMapper/Source/RigMapper/Public/RigMapper.h |
| Include Path | #include "RigMapper.h" |
Syntax
class FEvalNodeMathOp : public FacialRigMapping::TEvalNode< FEvalNodeMathOp >
Inheritance Hierarchy
- TEvalNode → FEvalNodeMathOp
Structs
| Name | Remarks |
|---|---|
| FMathInput |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LinkedInputs | TArray< FMathInput, TInlineAllocator< 3 > > | RigMapper.h | ||
| Operation | ERigMapperMathOperation | RigMapper.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool Evaluate
(
const FNodeCollection& NodeCollection, |
RigMapper.h | ||
void Initialize
(
const FRigMapperMathFeature& FeatureDefinition, |
RigMapper.h |