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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/UDNAAsset
Description
Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer.
Pass ERigLogicInitPolicy::Defer when this call is immediately followed by another operation that rebuilds the runtime context (e.g. RestoreLegacyUEMHCCompatibility) to avoid constructing an FRigLogic that will be thrown away.
| Name | SetDNAReader |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h |
| Include Path | #include "DNAAsset.h" |
| Source | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Private/DNAAsset.cpp |
void SetDNAReader
(
TSharedPtr < IDNAReader > SourceDNAReader,
EDNACopyPolicy CopyPolicy,
ERigLogicInitPolicy InitPolicy
)