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Per-platform wrapper for ERigLogicFloatingPointType. Serializes as FPerPlatformInt but renders as enum dropdown in the editor.
| Name | FPerPlatformERigLogicFloatingPointType |
| Type | struct |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/RigLogic.h |
| Include Path | #include "RigLogic.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Per Platform Floating Point Type"))
struct FPerPlatformERigLogicFloatingPointType : public FPerPlatformInt
Inheritance Hierarchy
- TPerPlatformProperty → FPerPlatformInt → FPerPlatformERigLogicFloatingPointType
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigLogic.h | |||
| RigLogic.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ERigLogicFloatingPointType GetEnumValue() |
RigLogic.h | ||
ERigLogicFloatingPointType GetEnumValueForPlatform
(
FName PlatformName |
RigLogic.h |