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Face vertex winding order, viewed along the outward surface normal. CCW: cross product of consecutive face vertices points along the stored normal direction (Maya / OpenGL convention). CW: cross product of consecutive face vertices opposes the stored normal direction (DirectX / UE renderer convention).
| Name | EFaceWindingOrder |
| Type | enum |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNACommon.h |
| Include Path | #include "DNACommon.h" |
Syntax
enum EFaceWindingOrder
{
CCW = 0,
CW = 1,
}
Values
| Name | Remarks |
|---|---|
| CCW | |
| CW |