Navigation
API > API/Plugins > API/Plugins/RigLogicLib
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
vec3< T > tdm::convert_scale
(
const vec3< T >& scale, |
Convert a scale vector between coordinate systems. | tdm/Transforms.h | |
vec3< T > tdm::convert_scale
(
const vec3< T >& scale, |
tdm/Transforms.h |
tdm::convert_scale(const vec3< T > &, const mat3< T > &)
Description
Convert a scale vector between coordinate systems. Scale is per-axis and doesn't have direction, so we take absolute values to ignore sign flips from the coordinate system transformation.
| Name | tdm::convert_scale |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
template<typename T>
vec3< T > tdm::convert_scale
(
const vec3< T > & scale,
const mat3< T > & c
)
}
tdm::convert_scale(const vec3< T > &, const coord_sys &, const coord_sys &)
| Name | tdm::convert_scale |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
template<typename T>
vec3< T > tdm::convert_scale
(
const vec3< T > & scale,
const coord_sys & src_cs,
const coord_sys & dst_cs
)
}