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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
vec3< T > tdm::convert_direction
(
const vec3< T >& dir, |
Convert a direction vector (normal, tangent) between coordinate systems. | tdm/Transforms.h | |
vec3< T > tdm::convert_direction
(
const vec3< T >& dir, |
tdm/Transforms.h |
tdm::convert_direction(const vec3< T > &, const mat3< T > &, bool)
Description
Convert a direction vector (normal, tangent) between coordinate systems. Optionally renormalizes the result (default: true).
| Name | tdm::convert_direction |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
template<typename T>
vec3< T > tdm::convert_direction
(
const vec3< T > & dir,
const mat3< T > & c,
bool renormalize
)
}
tdm::convert_direction(const vec3< T > &, const coord_sys &, const coord_sys &, bool)
| Name | tdm::convert_direction |
| Type | function |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/tdm/Transforms.h |
| Include Path | #include "tdm/Transforms.h" |
namespace tdm
{
template<typename T>
vec3< T > tdm::convert_direction
(
const vec3< T > & dir,
const coord_sys & src_cs,
const coord_sys & dst_cs,
bool renormalize
)
}