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Face vertex winding order, viewed along the outward surface normal. CCW: cross product of consecutive face vertices agrees in direction with stored normals. CW: cross product of consecutive face vertices opposes stored normals (left-handed / DirectX style).
| Name | dna::FaceWindingOrder |
| Type | enum |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicLib/Public/dna/Configuration.h |
| Include Path | #include "dna/Configuration.h" |
Syntax
namespace dna
{
enum FaceWindingOrder
{
ccw = 0,
cw = 1,
}
}
Values
| Name | Remarks |
|---|---|
| ccw | |
| cw |