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API > API/Plugins > API/Plugins/RewindDebugger
Implements project settings for the Rewind Debugger.
| Name | URewindDebuggerProjectSettings |
| Type | class |
| Header File | /Engine/Plugins/Animation/GameplayInsights/Source/RewindDebugger/Public/RewindDebuggerSettings.h |
| Include Path | #include "RewindDebuggerSettings.h" |
Syntax
UCLASS (Config=RewindDebugger, defaultconfig, EditInlineNew, DisplayName="Rewind Debugger",
CollapseCategories, MinimalAPI)
class URewindDebuggerProjectSettings : public UDeveloperSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDeveloperSettings → URewindDebuggerProjectSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
URewindDebuggerProjectSettings() |
RewindDebuggerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectorAllowedStructTypes | TArray< FInstancedStruct > | Struct types allowed in the target selection dropdown for the project. | RewindDebuggerSettings.h |
|
| SelectorAllowedTypes | TArray< FSoftClassPath > | Class types allowed in the target selection dropdown for the project. | RewindDebuggerSettings.h |
|
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetCategoryName() |
RewindDebuggerSettings.h | ||
virtual FText GetSectionDescription() |
RewindDebuggerSettings.h |