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Must be kept in sync ERHISubmitFlags. We don't want to use the enum in RHICommandList.h directly because some values are conditionally compiled.
| Name | UE::RenderTraceInsights::ERDGPassSubmitFlags |
| Type | enum |
| Header File | /Engine/Plugins/RenderTraceInsights/Source/RenderTraceInsights/Public/IRenderTraceProvider.h |
| Include Path | #include "IRenderTraceProvider.h" |
Syntax
namespace UE
{
namespace RenderTraceInsights
{
enum ERDGPassSubmitFlags
{
ERDGPassSubmitFlag_SubmitToGPU = 1 << 0,
ERDGPassSubmitFlag_DeleteResources = 1 << 1,
ERDGPassSubmitFlag_FlushRHIThread = 1 << 2,
ERDGPassSubmitFlag_EndFrame = 1 << 3,
ERDGPassSubmitFlag_EnableBypass = 1 << 4,
ERDGPassSubmitFlag_DisableBypass = 1 << 5,
ERDGPassSubmitFlag_EnableDrawEvents = 1 << 6,
ERDGPassSubmitFlag_DisableDrawEvents = 1 << 7,
}
}
}
Values
| Name | Remarks |
|---|---|
| ERDGPassSubmitFlag_SubmitToGPU | |
| ERDGPassSubmitFlag_DeleteResources | |
| ERDGPassSubmitFlag_FlushRHIThread | |
| ERDGPassSubmitFlag_EndFrame | |
| ERDGPassSubmitFlag_EnableBypass | |
| ERDGPassSubmitFlag_DisableBypass | |
| ERDGPassSubmitFlag_EnableDrawEvents | |
| ERDGPassSubmitFlag_DisableDrawEvents |