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Must be kept in sync with the enum of the same name in RenderGraphDefinitions.h.
| Name | UE::RenderTraceInsights::ERDGPassFlags |
| Type | enum |
| Header File | /Engine/Plugins/RenderTraceInsights/Source/RenderTraceInsights/Public/IRenderTraceProvider.h |
| Include Path | #include "IRenderTraceProvider.h" |
Syntax
namespace UE
{
namespace RenderTraceInsights
{
enum ERDGPassFlags
{
ERDGPassFlag_Raster = 1 << 0,
ERDGPassFlag_Compute = 1 << 1,
ERDGPassFlag_AsyncCompute = 1 << 2,
ERDGPassFlag_Copy = 1 << 3,
ERDGPassFlag_NeverCull = 1 << 4,
ERDGPassFlag_SkipRenderPass = 1 << 5,
ERDGPassFlag_NeverMerge = 1 << 6,
ERDGPassFlag_NeverParallel = 1 << 7,
}
}
}
Values
| Name | Remarks |
|---|---|
| ERDGPassFlag_Raster | |
| ERDGPassFlag_Compute | |
| ERDGPassFlag_AsyncCompute | |
| ERDGPassFlag_Copy | |
| ERDGPassFlag_NeverCull | |
| ERDGPassFlag_SkipRenderPass | |
| ERDGPassFlag_NeverMerge | |
| ERDGPassFlag_NeverParallel |