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API > API/Plugins > API/Plugins/RelativeIKOp > API/Plugins/RelativeIKOp/FIKRetargetPelvicMotionOp
Internal structure for holding necessary baked->component transform data Baked data is in Source Bone orientation but at body origin
| Name | FBodyTransform |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeIKOp/Public/RelativePelvicMotionOp.h |
| Include Path | #include "RelativePelvicMotionOp.h" |
Syntax
struct FBodyTransform
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyScale | FVector | RelativePelvicMotionOp.h | ||
| BodyToGlobal | FTransform | RelativePelvicMotionOp.h | ||
| BoneToBody | FTransform | TODO: Test this with FMatrix computations and see what's better/faster. | RelativePelvicMotionOp.h |