Navigation
API > API/Plugins > API/Plugins/RelativeBodyAnimUtils
Animation modifier for baking relative body relationships into anim notify
| |
|
| Name |
URelativePropsAnimModifier |
| Type |
class |
| Header File |
/Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeBodyAnimUtils/Public/RelativePropsAnimModifier.h |
| Include Path |
#include "RelativePropsAnimModifier.h" |
Syntax
UCLASS (Meta=(IsBlueprintBase=true))
class URelativePropsAnimModifier : public URelativeBodyAnimModifier
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bPropsFloorInfoBaking |
bool |
|
RelativePropsAnimModifier.h |
- EditAnywhere
- Category="Settings"
- Meta=(TitleProperty="PropsFloorInfoBaking")
|
| PropsData |
TArray< FPropsInfo > |
End UAnimationModifier interface |
RelativePropsAnimModifier.h |
- EditAnywhere
- BlueprintReadOnly
- Category="Settings"
- Meta=(TitleProperty="PropsData")
|
| PropsNotifyClass |
TSubclassOf< URelativePropsBakeAnimNotify > |
Relative Props Notify subclass to create |
RelativePropsAnimModifier.h |
- EditAnywhere
- Category="Settings"
- Meta=(TitleProperty="PropsNotifyClass")
|
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PropAttachBones |
TArray< FName > |
Actual bone names (pulled from socket info or prop info) |
RelativePropsAnimModifier.h |
|
| PropAttachTfms |
TArray< FTransform > |
Baked down socket/prop attachments. |
RelativePropsAnimModifier.h |
|
Functions
Public Virtual
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual void OnApply_Implementation
(
UAnimSequence* InAnimation
)
|
Begin UAnimationModifier interface |
RelativePropsAnimModifier.h |
|
Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static FName GetPropAttachInfo
(
FTransform& OutAttachTfm,
const FPropsInfo& PropInfo,
const USkeletalMesh* SkeletalMesh
)
|
|
RelativePropsAnimModifier.h |
|