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API > API/Plugins > API/Plugins/RelativeBodyAnimUtils
| Name | FPropsInfo |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeBodyAnimUtils/Public/RelativePropsAnimModifier.h |
| Include Path | #include "RelativePropsAnimModifier.h" |
Syntax
USTRUCT (BlueprintType )
struct FPropsInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AttachTransform | FTransform | Local transform of prop relative to attach bone. | RelativePropsAnimModifier.h |
|
| PropAnimIsLooping | bool | Prop mesh to anim sequence is looping. | RelativePropsAnimModifier.h |
|
| PropAnimSequence | TObjectPtr< UAnimSequence > | Prop mesh to anim sequence. | RelativePropsAnimModifier.h |
|
| PropAnimStartTime | float | Prop mesh to anim sequence start time. | RelativePropsAnimModifier.h |
|
| PropSkeletalMeshAsset | TObjectPtr< USkeletalMesh > | Prop mesh to preview. | RelativePropsAnimModifier.h |
|
| PropStaticMeshAsset | TObjectPtr< UStaticMesh > | Prop mesh to preview. | RelativePropsAnimModifier.h |
|
| SocketName | FName | Source skeletal mesh bone to attach prop to. | RelativePropsAnimModifier.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float ComputePropAnimPlayhead
(
float CharacterPlayhead |
RelativePropsAnimModifier.h | ||
FMeshDescription * GetMeshDescription
(
int32 LodIndex |
RelativePropsAnimModifier.h | ||
const FPositionVertexBuffer & GetPositionVertexBuffer() |
RelativePropsAnimModifier.h | ||
void GetRefToAnimPoseMatrices
(
float AnimPlayhead, |
RelativePropsAnimModifier.h | ||
void GetSkinnedVertices
(
const TArray< FMatrix44f >& RefToPoseMatrices, |
RelativePropsAnimModifier.h |