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API > API/Plugins > API/Plugins/RelativeBodyAnimInfo
Baked relative props anim-notify storing all props relationships in single notify at anim start
| Name | URelativePropsBakeAnimNotify |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/RelativeIKOp/Source/RelativeBodyAnimInfo/Public/RelativeBodyAnimNotifies.h |
| Include Path | #include "RelativeBodyAnimNotifies.h" |
Syntax
UCLASS (MinimalAPI)
class URelativePropsBakeAnimNotify : public URelativeBodyAnimNotifyBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotify → URelativeBodyAnimNotifyBase → URelativePropsBakeAnimNotify
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPropsPairsIsParentDominates | TArray< bool > | RelativeBodyAnimNotifies.h |
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| NumSamples | int | RelativeBodyAnimNotifies.h |
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| OffsetTransformsForBones | TMap< FName, FTransform > | RelativeBodyAnimNotifies.h |
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| PropsPairs | TArray< FName > | RelativeBodyAnimNotifies.h |
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| PropsPairsLocalReference | TArray< FVector3f > | RelativeBodyAnimNotifies.h |
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| PropsPairsSampleTime | TArray< float > | RelativeBodyAnimNotifies.h |
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Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnRelativePropsDenseNotify
(
USkeletalMeshComponent* MeshComp, |
TODO: Use physics asset (possibly from override) instead of mesh component? | RelativeBodyAnimNotifies.h |
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Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Notify
(
USkeletalMeshComponent* MeshComp, |
RelativeBodyAnimNotifies.h |