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API > API/Plugins > API/Plugins/PropertyAnimatorCoreEditor > API/Plugins/PropertyAnimatorCoreEditor/Menus
References
| Module | PropertyAnimatorCoreEditor |
| Header | /Engine/Plugins/Experimental/PropertyAnimatorCore/Source/PropertyAnimatorCoreEditor/Public/Menus/PropertyAnimatorCoreEditorMenuDefs.h |
| Include | #include "Menus/PropertyAnimatorCoreEditorMenuDefs.h" |
Syntax
struct FPropertyAnimatorCoreEditorMenuContext
Remarks
Context for the menu builder, you can reuse it for multiple menus types
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSet< AActor * > | ContextActors | ||
| TSet< UPropertyAnimatorCoreBase * > | ContextAnimators | ||
| TSet< UPropertyAnimatorCoreComponent * > | ContextComponents | ||
| TSet< FPropertyAnimatorCoreData > | ContextProperties |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPropertyAnimatorCoreEditorMenuContext
(
const TSet< UObject* >& InObjects, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ContainsAnimatorState
(
bool bInState |
||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| bool | |||
| const TSet< AActor * > & | GetActors () |
||
| const TSet< UPropertyAnimatorCoreBase * > & | GetAnimators () |
||
| const TSet< UPropertyAnimatorCoreComponent * > & | |||
| TSet< UPropertyAnimatorCoreBase * > | |||
| TSet< UPropertyAnimatorCoreBase * > | |||
| const TSet< FPropertyAnimatorCoreData > & | |||
| TSet< UPropertyAnimatorCoreBase * > | GetStateAnimators
(
bool bInState |
||
| UWorld * | GetWorld () |
||
| bool | IsEmpty () |