Navigation
API > API/Plugins > API/Plugins/PropertyAnimatorCoreEditor
Context for the menu builder, you can reuse it for multiple menus types
| Name | FPropertyAnimatorCoreEditorMenuContext |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCoreEditor/Public/Menus/PropertyAnimatorCoreEditorMenuDefs.h |
| Include Path | #include "Menus/PropertyAnimatorCoreEditorMenuDefs.h" |
Syntax
struct FPropertyAnimatorCoreEditorMenuContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Menus/PropertyAnimatorCoreEditorMenuDefs.h | |||
FPropertyAnimatorCoreEditorMenuContext
(
const TSet< UObject* >& InObjects, |
Menus/PropertyAnimatorCoreEditorMenuDefs.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsAnyActor() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
bool ContainsAnyAnimator() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
bool ContainsAnyComponent() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
bool ContainsAnyComponentAnimator() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
bool ContainsAnyDisabledAnimator() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
bool ContainsAnyEnabledAnimator() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
bool ContainsAnyProperty() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
const TSet< AActor * > & GetActors() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
const TSet< UPropertyAnimatorCoreBase * > & GetAnimators() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
const TSet< UPropertyAnimatorCoreComponent * > & GetComponents() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
TSet< UPropertyAnimatorCoreBase * > GetDisabledAnimators() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
TSet< UPropertyAnimatorCoreBase * > GetEnabledAnimators() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
const TSet< FPropertyAnimatorCoreData > & GetProperties() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
UWorld * GetWorld() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
bool IsEmpty() |
Menus/PropertyAnimatorCoreEditorMenuDefs.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ContainsAnimatorState
(
bool bInState |
Menus/PropertyAnimatorCoreEditorMenuDefs.h | ||
TSet< UPropertyAnimatorCoreBase * > GetStateAnimators
(
bool bInState |
Menus/PropertyAnimatorCoreEditorMenuDefs.h |