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API > API/Plugins > API/Plugins/PropertyAnimatorCore > API/Plugins/PropertyAnimatorCore/UPropertyAnimatorCoreSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSet< UPropertyAnimatorCoreBase * > CreateAnimators
(
const TSet< AActor* >& InActors, |
Create animators of specific class for actors | Subsystems/PropertyAnimatorCoreSubsystem.h | |
TSet< UPropertyAnimatorCoreBase * > CreateAnimators
(
const TSet< AActor* >& InActors, |
Create animators of specific class for actors with presets | Subsystems/PropertyAnimatorCoreSubsystem.h |
CreateAnimators(const TSet< AActor > &, const UClass , UPropertyAnimatorCorePresetBase *, bool)
Description
Create animators of specific class for actors
| Name | CreateAnimators |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCore/Public/Subsystems/PropertyAnimatorCoreSubsystem.h |
| Include Path | #include "Subsystems/PropertyAnimatorCoreSubsystem.h" |
| Source | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCore/Private/Subsystems/PropertyAnimatorCoreSubsystem.cpp |
TSet< UPropertyAnimatorCoreBase * > CreateAnimators
(
const TSet< AActor * > & InActors,
const UClass * InAnimatorClass,
UPropertyAnimatorCorePresetBase * InPreset,
bool bInTransact
) const
CreateAnimators(const TSet< AActor > &, const UClass , const TSet< UPropertyAnimatorCorePresetBase * > &, bool)
Description
Create animators of specific class for actors with presets
| Name | CreateAnimators |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCore/Public/Subsystems/PropertyAnimatorCoreSubsystem.h |
| Include Path | #include "Subsystems/PropertyAnimatorCoreSubsystem.h" |
| Source | /Engine/Plugins/VirtualProduction/PropertyAnimatorCore/Source/PropertyAnimatorCore/Private/Subsystems/PropertyAnimatorCoreSubsystem.cpp |
TSet< UPropertyAnimatorCoreBase * > CreateAnimators
(
const TSet< AActor * > & InActors,
const UClass * InAnimatorClass,
const TSet< UPropertyAnimatorCorePresetBase * > & InPresets,
bool bInTransact
) const