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API > API/Plugins > API/Plugins/ProjectLauncher > API/Plugins/ProjectLauncher/FModel
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreProjectSettingsReady
(
const FString& ProjectPath |
Model/ProjectLauncherModel.h | ||
bool AreProjectSettingsReady
(
const ILauncherProfileRef& Profile |
Model/ProjectLauncherModel.h |
AreProjectSettingsReady(const FString &)
| Name | AreProjectSettingsReady |
| Type | function |
| Header File | /Engine/Plugins/Developer/ProjectLauncher/Source/ProjectLauncher/Public/Model/ProjectLauncherModel.h |
| Include Path | #include "Model/ProjectLauncherModel.h" |
| Source | /Engine/Plugins/Developer/ProjectLauncher/Source/ProjectLauncher/Private/Model/ProjectLauncherModel.cpp |
bool AreProjectSettingsReady
(
const FString & ProjectPath
)
AreProjectSettingsReady(const ILauncherProfileRef &)
| Name | AreProjectSettingsReady |
| Type | function |
| Header File | /Engine/Plugins/Developer/ProjectLauncher/Source/ProjectLauncher/Public/Model/ProjectLauncherModel.h |
| Include Path | #include "Model/ProjectLauncherModel.h" |
| Source | /Engine/Plugins/Developer/ProjectLauncher/Source/ProjectLauncher/Private/Model/ProjectLauncherModel.cpp |
bool AreProjectSettingsReady
(
const ILauncherProfileRef & Profile
)