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API > API/Plugins > API/Plugins/ProceduralVegetation
| Name | UPVPointScatterSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Nodes/PVPointScatterSettings.h |
| Include Path | #include "Nodes/PVPointScatterSettings.h" |
Syntax
UCLASS (BlueprintType, HideCategories=(Debug), ClassGroup=(Procedural))
class UPVPointScatterSettings : public UPCGSubgraphSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGBaseSubgraphSettings → UPCGSubgraphSettings → UPVPointScatterSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPVPointScatterSettings
(
const FObjectInitializer& InObjectInitializer |
Nodes/PVPointScatterSettings.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Nodes/PVPointScatterSettings.h | ||
virtual FName GetDefaultNodeName() |
Nodes/PVPointScatterSettings.h | ||
virtual FText GetDefaultNodeTitle() |
Nodes/PVPointScatterSettings.h | ||
virtual FLinearColor GetNodeTitleColor() |
Nodes/PVPointScatterSettings.h | ||
virtual FText GetNodeTooltipText() |
Nodes/PVPointScatterSettings.h | ||
| Nodes/PVPointScatterSettings.h | |||
virtual EPCGSettingsType GetType() |
Nodes/PVPointScatterSettings.h | ||
virtual bool IsDynamicGraph() |
Nodes/PVPointScatterSettings.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
TODO: rendering stuff virtual TArray |
Nodes/PVPointScatterSettings.h | |
virtual bool HasExecutionDependencyPin() |
Nodes/PVPointScatterSettings.h |